![]() Players can attack any land that boarders land they control. Where a player is on the world map is dependant on their faction. To win, a player must either fill the bar with their armies colour or have the bar be the majority their armies colour when the battles timer runs out. Whenever the opposing side has a soldier reach the end of the battlefield that soldiers army will get some of the bar back. Whenever a soldier reaches the end of the battlefield, then that soldiers army will gain some of the bar at the top of the battlefield. There is a bar at the top of the battlefield that will tell players who is winning. There are two ways to win a battle in Warlords: Call to Arms. Doesn’t exactly sound very interesting does it? Wait until you try it! Once you have twenty units barrelling towards your side of the battlefield and you’re clicking as fast as you can to get soldiers out, you’ll change your mind. Typically the longer the timer, the more efficient the soldier. A soldier can only be released if their timer is full, and some timers take longer than others. Each class has a timer, each time a soldier is released the timer for all the classes start over. The victor also gets to move on towards the opponents side of the board. The victor is determined by class, armour rating and skill rating for their classes. When soldiers of opposing sides meet on the battle field they will fight to the death. The objective is to get your players to the other side of the screen and to stop enemy soldiers from reaching your side by putting soldiers in the enemies path. Players can make their army march down any of the eight straight lines that head towards the enemy. The mouse as fast as possible to keep up with the onslaught of enemies. This game starts out pretty simple for the first few rounds, allowing players to get use to the style of gameplay. Kongregate Warlords: Call to Arms Gameplay ![]() Players can also play each other in in the 2 players versus mode. In Campaign mode, the goal of the game is make the most powerful army possible and take over the entire map. Each faction has different types of units that players can take advantage of, and as players build up power they can buy new units and improve skills for their troops. The choices are between humans, elves, undead, orcs and trolls. In Warlords players must choose a faction. It takes the properties that made tower defence games so popular and created something really new but just as addictive. It seems to be have been inspired by Tower Defence style games. Warlords: Call to Arms is a very simple game but has a very smart design. So what's the solution? Removing the Call to Arms weekends altogether.It’s surprising how simple games can be so addictive. ![]() Unfortunately, some battlegrounds are still perceived as favoring one faction over another - which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. ![]() Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend - later renamed the Call to Arms in Wrath of the Lich King. ![]()
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